PixelStorm
The VMediaBoard virtual control room: featuring a live virtual sports set on the primary monitor, flanked by the node routing canvas, audio mixing console, and live rundown

VMediaBoard | Media as a Service

Cloud Virtual Production. Broadcast-Grade.

A unified browser workspace integrating live field feeds, real-time rendering, and proactive AI control.

Zero on-premise rendering hardware

Unleash scalable cloud GPUs dynamically provisioned for your broadcast. Keep your cameras, audio, and talent on set – let the cloud handle the heavy rendering.

A unified master control interface

Seamlessly integrate live contribution, spatial routing, audio processing, and rundown scheduling within one ergonomic dashboard – enabling lean, single-operator telecasts.

An intelligent copilot at your fingertips

Use natural language prompts to manipulate 3D sets, recalibrate controls, or troubleshoot packet loss and stream drops in real time. Full switching authority stays under your control.

Live sports presenter in a photorealistic virtual set alongside real-time 3D player stats and metrics

Sports Broadcast

Dynamic AR graphics integrated seamlessly on air.

Volumetric 3D player telemetry rendered with realistic environmental lighting and real-time shadows.

The same presenter seamlessly keyed into a business broadcast environment with interactive financial charts and a sunset skyline

Financial Newsroom

Same live capture, transformed instantly for business news.

Dynamic photorealistic cityscapes, real-time data overlays, and responsive spatial illumination.

Presenter holding a tablet inside a compact, evenly lit green-screen studio

Camera Ingest

Raw studio capture at the source.

Clean camera feed captured on chroma key, primed for instant real-time extraction.

Single physical stage. Limitless premium studios.

Switch from prime-time sports analysis to a financial newsroom in a fraction of a second. Zero physical studio reconfiguration required.

Explore Virtual Studios
The integrated VMediaBoard interface: live ingest and multi-viewer top left, node-based routing top right, comprehensive audio mixing bottom left, and rundown timeline bottom right

Inside Master Control

Four unified modules. One or multiple screens.

Feed Ingest, Spatial Routing, Audio Processing, and Master Rundown. Discover how each workspace functions inside VMediaBoard with purpose-built broadcast ergonomics.

AI Copilot

AI-Driven Scene Staging and 3D Content Creation.

Build and modify 3D environments and Unreal Engine sets before going live, with proactive monitoring and alerting to secure the live broadcast pipeline.

  • Virtual Set Staging Easily construct and adjust 3D graphics and environment assets pre-broadcast.
  • Production Readiness Pre-stage camera tracking and verify chroma key setups instantly.
  • Proactive Monitoring Instantly detect and alert on network anomalies and feed dropouts to secure the air.
CopilotScene transformation and live troubleshooting
  1. Director
    Place the sponsor board behind the presenter, slightly offset to the left.
  2. Copilot
    Positioned Sponsor Board in the sports set (1.2m upstage, left offset). Staged in Preview. Program output remains untouched.
  3. Director
    Why did Camera 2 freeze?
  4. Copilot
    The SRT stream on port 42101 ceased sending frames 12 seconds ago. Please check the on-site encoder. Camera 1 remains stable; rundown can proceed without interruption.
Preview: Sponsor Board StagedProgram: Camera 1 (Live)Copilot: Ready

The AI copilot stages with precision; the human operator holds final switching authority.

Built Upon Industry Standards

  • Unreal Engine
  • AWS
  • TVU Networks
  • SRT Ready
  • WebRTC
  • FFmpeg

Core transport and rendering technologies integrated within VMediaBoard workflows. Trademarks and brand logos do not imply formal endorsement.

Bring your production challenge. We’ll show you the pipeline in action.

Experience a tailored live demo configured with your own cameras, 3D scenes, and distribution targets.

Book a Demo