PixelStorm
A VMediaBoard control room: a virtual sports set on the main screen, with the routing graph, the audio mixer and the rundown on the surrounding monitors

VMediaBoard, Media as a Service

Virtual production, run from a cloud control room.

Unreal Engine renders the scene on cloud servers. VMediaBoard puts sources, scenes, sound and playout under one set of controls, with an AI copilot that helps you build the scene and run the show.

Rendering without a render server

Unreal Engine runs on cloud GPUs sized for the production. Camera, sound and lighting stay where you film.

One control room for the whole show

Sources, scene routing, audio and the rundown sit in the same interface, so one operator can direct what goes to air.

An AI copilot in the loop

Ask in plain language to add or move a scene element, understand a control or find out why a source dropped. You decide what goes to program.

One presenter in three panels: a virtual sports set with a player graphic, a business news set with charts, and the green-screen studio where she is actually filmed

One green-screen setup, several programs.

The same presenter moves from a sports desk to a business bulletin without leaving the studio. Sets and graphics change in the scene.

Virtual studios
The VMediaBoard workspace on one monitor: sources and live preview at the top left, the routing graph at the top right, the audio mixer at the bottom left and the rundown at the bottom right

Inside the control room

Four work areas on one screen.

Sources, scene routing, audio and the rundown. Each one is shown on the platform page as it appears in VMediaBoard, with the controls that matter pointed out.

AI copilot

Say what you need. Check it in Preview. Send it to Program.

The copilot works through the same controls as the operator. It prepares scene changes, explains settings and points at the cause of a problem. Nothing reaches the program output without you.

  • Create and modify scenesAdd, move or replace objects and graphics in the 3D set from a plain-language request.
  • Operate the productionFind a control, prepare the next change, understand what a setting does.
  • Diagnose an issueGet the likely cause and the next thing to check when a source or an output misbehaves.
CopilotA scene change, then a diagnosis
  1. You
    Put the sponsor board behind the presenter, slightly to the left.
  2. Copilot
    Added Sponsor board to the sports set, 1.2 m behind the presenter and offset to the left. It is in Preview. Program is unchanged.
  3. You
    Why did Camera 2 stall?
  4. Copilot
    The SRT feed on port 42101 stopped sending frames 12 seconds ago. Check the encoder on location. Camera 1 is still live, so the rundown can continue on it.
Preview: sponsor board addedProgram: Camera 1Copilot: waiting

The copilot prepares; the operator decides what goes to air.

Technology in the workflow

  • Unreal Engine
  • AWS
  • TVU Networks
  • SRT Ready
  • WebRTC
  • FFmpeg

Technologies used in VMediaBoard workflows. Their logos do not indicate a partnership or an endorsement.

Bring a production. We will show you the workflow.

A demonstration built around your sources, your scenes and the outputs you need.

Request a demo