PixelStorm
The VMediaBoard ingest interface: engine cluster telemetry, MediaHub routing endpoints, operational console log, and photorealistic sports set render
Node-based visual routing canvas: connecting live camera sources, Unreal Engine render instances, virtual surfaces, and low-latency TVU contribution feeds
Professional multi-track audio console: featuring dedicated input channel strips, parametric EQ, dynamics, and master output metering
The VMediaBoard rundown view: showing master timing clocks, on-air status, cued rundown blocks, timeline lanes, and live program return

Platform Overview

The Architecture of Modern Master Control.

Feed Ingest, Node Routing, Multi-Channel Audio, and Linear Rundown. Tour the four foundational pillars of VMediaBoard and explore the ergonomic controls built for live broadcasting.

Ingest & Multi-Viewer Monitoring

Ingest & Health Telemetry

Connect camera feeds and monitor signal integrity instantly.

Orchestrate render clusters, host instances, and media pathways from a single console. Comprehensive multi-viewers let you audit incoming signals before introducing them to the 3D set.

The VMediaBoard source management console: engine cluster CPU/GPU telemetry, MediaHub endpoints, terminal logs, and photorealistic virtual set preview
  1. 1
    Engine Cluster

    Real-time monitoring of cloud server instances and Unreal Engine nodes, displaying active GPU/CPU workloads, frame timing, and operational status.

  2. 2
    MediaHub Router

    Ingests, normalizes, and packages low-latency media streams across capture inputs, virtual engines, and multi-platform outputs.

  3. 3
    Unified Endpoints

    Configure TVU, SRT, NDI, and platform destinations once to deploy them effortlessly across any production signal path.

  4. 4
    Real-Time Render Output

    Real-time view of the composited scene direct from the render engine, with active resolution, format, and frame-rate metadata.

  5. 5
    Diagnostic Log

    Real-time event logging across engine pipelines, video decoders, and network protocols for instant transparency.

Node-Based Routing

Route any source into the 3D set, Stage in Preview, Take to Program.

A fluid node canvas visualizes how camera signals project onto virtual surfaces, which Unreal instances render them, and how program streams exit to air.

The VMediaBoard node graph: visual connections linking program master, Unreal Engine instance, 3D set surface, preview monitor, and TVU contribution routes
  1. 1
    Program Master

    The final, broadcast-ready composited feed transmitted live to air.

  2. 2
    Engine Instance

    Active render instance managing spatial coordinates, virtual camera tracking, materials, and live control parameters.

  3. 3
    Virtual Surface

    Any spatial object, virtual video wall, or AR layer mapped to receive live video inputs.

  4. 4
    Preview Bus

    Audition camera alignment, keying cleanliness, and graphic placement prior to cutting live.

  5. 5
    Media Egress

    High-reliability egress stream published via SRT, low-latency WebRTC, or RTMP endpoints.

  6. 6
    Dedicated Downlink

    Secure pathway delivering live program return back to on-set field monitors, transceivers, or broadcast networks.

Integrated Audio Console

Precision audio mixing alongside the video stream.

Each video and standalone audio stream populates a dedicated channel strip. Adjust input gain, multi-band EQ, dynamic compression, faders, and pan – all balanced through an integrated master bus.

Professional VMediaBoard audio mixer: source previews at top, channel strips with gain, 4-band EQ, compressor/limiter, dB meters, pan, AFV toggle, and master fader
  1. 1
    Input Telemetry

    Ingest audio via SRT, NDI, or internal video files with instant visual flags for active, degraded, or stalled inputs.

  2. 2
    Channel Gain

    Independent L/R gain trimming and impedance staging for balanced audio capture.

  3. 3
    EQ & Signal Shaping

    Parametric EQ curves, noise gating, and compression per channel for clean on-air vocal clarity.

  4. 4
    True-Peak Faders

    Responsive, calibrated dBFS faders with true-peak LED ballistics for broadcast compliance.

  5. 5
    Audio-Follow-Video (AFV)

    Position sources across the stereo field or link channels to automatically switch when cameras take to air.

  6. 6
    Master Program Bus

    Final program bus mastering, peak limiting, and dedicated solo/cue headphone monitoring.

Rundown & Automation

Keep your telecast on time. Let automated playout run the rundown.

Build structured shows with linked camera angles, audio cues, and graphics assets. Monitor real-time timing budgets, current on-air segments, and cued blocks while automated playout keeps your master schedule on track.

The VMediaBoard live rundown: master timing clocks, on-air block in red, cued block in green, multi-track timeline lanes, and live video return
  1. 1
    Precision Clocks

    Synchronized time-of-day, segment elapsed duration, and strict countdown timers for active blocks.

  2. 2
    Show Structure

    Dynamic rundown overview tracking planned versus actual timing across segments, intros, and commercial breaks.

  3. 3
    Live On-Air Block

    Clear red tally confirms active on-air status, showing all camera cuts and audio routing currently live.

  4. 4
    Timeline Lanes

    Multi-track timeline sequencing cameras, graphics keying, digital audio, pre-recorded clips, and prompter cues.

  5. 5
    Cued Segment

    Green tally indicates ready status; camera framing, 3D scenes, and audio faders are primed for the next transition.

  6. 6
    Confidence Return

    Exact viewer experience displayed in real time. Playout ensures continuous 24/7 channel transmission between live blocks while routing feeds to global CDNs.

AI Operations

Complex engineering actions executed from simple natural prompts.

The AI copilot operates within your native switching pipeline – staging set changes, clarifying configurations, and pinpointing source disruptions. No command executes on air without human sign-off.

  • Direct 3D Set Changes Add, translate, or restyle 3D environment assets and graphics simply by typing conversational requests.
  • Accelerate Execution Find controls instantly, pre-stage camera switches, and understand complex engineering parameters on the fly.
  • Real-Time Fault Diagnosis Receive immediate root-cause analysis and actionable fixes whenever a contribution stream fluctuates, backed by expert support.
CopilotScene transformation and live troubleshooting
  1. Director
    Place the sponsor board behind the presenter, slightly offset to the left.
  2. Copilot
    Positioned Sponsor Board in the sports set (1.2m upstage, left offset). Staged in Preview. Program output remains untouched.
  3. Director
    Why did Camera 2 freeze?
  4. Copilot
    The SRT stream on port 42101 ceased sending frames 12 seconds ago. Please check the on-site encoder. Camera 1 remains stable; rundown can proceed without interruption.
Preview: Sponsor Board StagedProgram: Camera 1 (Live)Copilot: Ready

The AI copilot stages with precision; the human operator holds final switching authority.

Live sports presenter in a photorealistic virtual set alongside real-time 3D player stats and metrics

Sports Broadcast

Dynamic AR graphics integrated seamlessly on air.

Volumetric 3D player telemetry rendered with realistic environmental lighting and real-time shadows.

The same presenter seamlessly keyed into a business broadcast environment with interactive financial charts and a sunset skyline

Financial Newsroom

Same live capture, transformed instantly for business news.

Dynamic photorealistic cityscapes, real-time data overlays, and responsive spatial illumination.

Presenter holding a tablet inside a compact, evenly lit green-screen studio

Camera Ingest

Raw studio capture at the source.

Clean camera feed captured on chroma key, primed for instant real-time extraction.

Rendering Engine

One camera feed. Infinite environments.

PixelStorm’s spatial video pipeline dynamically couples talent with virtual environmental lighting, depth of field, and photorealistic cast shadows, while keeping skin tones meticulously isolated from background grading.

  • Cloud-Native Linux Unreal Engine Running natively on bare-metal Linux servers for maximum throughput, controlled seamlessly from any remote browser.
  • Elastic Kubernetes Orchestration Spin up dedicated AWS GPU instances on demand for the duration of the show, tearing them down instantly when complete.
  • Unified Media Pipeline One unbroken, low-latency pipeline moving high-fidelity video and audio from ingest to final broadcast transmission.

Current Readiness

See our proven platform in action today.

VMediaBoard is a battle-tested, operational platform. Our focus is partnering with forward-thinking broadcasters to validate productions under their own network conditions.

Field-Proven Architecture (Oct 2025)

Production-grade Unreal Engine on Linux integrated with PixelStorm’s zero-ghosting pipeline, operated directly via VMediaBoard.

Rigorous Stress Testing (Sept 2026)

Comprehensive benchmarking of dynamic media transitions, instant stream failover, and synchronized multi-destination recording.

Next: Your Production Pilot

Run a comprehensive pilot to audit signal stability, glass-to-glass latency, and auto-recovery on your real-world infrastructure.

Tour the control room with your own live sources.

Schedule a dedicated walk-through of the four core modules configured to your exact production workflow.

Book a Demo